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Question by
Tabu · May 09, 2017 at 02:57 PM ·
androidbuildandroid buildlightmappingbuilding
Lightmap resolution "breaking" on building for Android
Hi, I dont know what I am doing wrong - but for some reason after I build the akp version my lightmaps appears to loose resolution. Have anyone else seen this behaviour?
beforebuild.jpg
(66.4 kB)
afterbuild.jpg
(78.3 kB)
Comment
Seems like there is some sort of answer here: https://forum.unity3d.com/threads/bug-reported-baked-shadows-look-terrible-on-android-stationary-shadowmask-mode.455089/