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Playing Oculus VR application built in Unity 5
Hello,
I just got my hands on an Oculus Rift and dived into making a small sample scene in it. However when I go to play it I am not getting anything on the Rift.
I looked over the documentation at http://docs.unity3d.com/Manual/VROverview.html and tried several things to go it to work but the game crashes now.
the first thing I did was create a short cut to the .exe with -vrmode oculus at the end of the target path, that didn't do anything.
Then I created this script
using UnityEngine;
using UnityEngine.VR;
using System.Collections;
public class VRCHeck : MonoBehaviour
{
void Start ()
{
if (VRDevice.isPresent)
{
Debug.Log(VRDevice.model);
VRSettings.enabled = true;
Debug.Log(VRSettings.loadedDevice + " is in use");
VRSettings.showDeviceView = true;
}
}
}
In the output log I get the following
Oculus Rift DK2 Oculus in use
however it crashes after that.
I have the 6.0.1 windows runtime installed, and have the Unity Integration 0.1.0 found on https://developer.oculus.com/downloads/.
if anyone can provide any tips to get it running, or the right Integration kit for 4.6(every tutorial I have come across uses 4.6 and not 5) I would greatly appreciate it.