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[Photon] How many transforms can be serialized?
How many transforms can be serialized using Photon Cloud servers and for how many clients? Could 100 transforms/client for 8 clients be plausable? Also, how many sends/sec would be needed to accommodate this example?
It depends on what you send and the platform and network you will be using. Afaik, there is no proper answer to this question. Experiment! Try it in a test case.
Answer by jpthek9 · Dec 05, 2014 at 02:09 AM
So all theory crafting here (too lazy to test this out as it wasn't needed) but each V3 + Rotation is 36 bytes which is 288 bits. ~256 kilobits is the rule for most videogames to not go above (or some players can megalag) so 256000 / 288 ~= 90. So the serialization process can handle 90 transforms if those transforms are serialized once per second :p, not even including Photon's side of it and their maximum.
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