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what is the output log in the game data
what is the output log in the game data and what can it do
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Answer by Julien-Lynge · Feb 17, 2012 at 05:05 PM
Assuming you mean the output_log.txt file in the compiled [project]_Data dir. This is where any Debug.* output will go at runtime, as well as output from the Unity engine. For instance:
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6099]
Renderer: NVIDIA GeForce GTX 295
Vendor: NVIDIA
VRAM: 896 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1600x1200 60Hz; virtual: 3520x1200 at -1920,0
<I> Initializing (RawInput).
<RI> Input initialized.
Non platform assembly: data-09180048 (this message is harmless)
Non platform assembly: data-030718D8 (this message is harmless)
Non platform assembly: data-0307F610 (this message is harmless)
Non platform assembly: data-091E4F18 (this message is harmless)
Non platform assembly: data-091F5B00 (this message is harmless)
Platform assembly: C:\Everything\Files\Unity\build\ReGenesis_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Everything\Files\Unity\build\ReGenesis_Data\Managed\Boo.Lang.dll (this message is harmless)
Your 64 bit Windows installation is missing an imporant service pack patch. Please apply http://support.microsoft.com/kb/976038 to ensure stability.
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/PlatformDependent/Win/wow64.cpp Line: 42)
ratio is 1.333333
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
MenuButton:Awake()
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