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Question by ItsSonic · Nov 11, 2014 at 09:19 AM · 2dgameobjectinstantiatesprite

How to instantiate a new GameObject (sprite) properly?

I know of the Instantiate(gameObject) method, but I don't know how to make a reference to a gameObject. I have a sprite called redCircle in my game. I have a condition in my yellow circle script that says if there is a collision, there is a chance for a new red circle to spawn at a random location on the screen.

Here is my code for what I'm trying to do:

         public var redCircle: GameObject; //this is at top of file

         //Generate random pos on screen for red circle
         screenPos.Set(Random.value * Screen.width,Random.value * Screen.height,10); 
         worldPos = Camera.main.ScreenToWorldPoint(screenPos);
         worldPos.z = 0;
     
         circleInstance = Instantiate(redCircle, worldPos, Quaternion.identity) as GameObject;
  

I have made my redCircle sprite a rigidBody2D and it has a box collider. When I hit a yellow circle, my game freezes for a half of a second and then keeps going with no new redCircle. The method I use for giving its location is the same as when move my yellow circle to a new position so it should be appearing on the screen.

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avatar image ItsSonic · Nov 12, 2014 at 12:00 AM 0
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Answer by ItsSonic · Nov 12, 2014 at 12:47 AM

Fixed the issue! Didn't select redCircle in the inspector.

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