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Question by richard3d · Dec 17, 2012 at 04:25 PM · exportflashgl

GL Lines not supported in Flash?

I am trying to use GL.LINES in Unity and am exporting to flash. It seems GL triangle strips can render no problem but lines do not? Is there an alternative way to render them?

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avatar image richard3d · Dec 17, 2012 at 06:47 PM 0
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I should mention that I am drawing lots of lines and I do not want perspective to affect them (hence no line renderer!)

avatar image Eric5h5 · Dec 17, 2012 at 06:50 PM 0
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You could try using $$anonymous$$eshTopology.Lines in Unity 4.

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Answer by richard3d · Jan 06, 2013 at 03:54 PM

Unity 4 is not an option for me at the moment. Turns out line rendering is not supported by Flash due to lack of implementation in Stage3D. With this in mind, I highly doubt Meshtopology.Lines works either. The only solution was to implement my own system that rendered intersecting triangle strips. I used a little bit of math to scale the lines according to maintain constant size regardless of depth from the camera

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