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               Question by 
               illyTheKid · Jul 26, 2020 at 01:29 PM · 
                shadertexturematerialblender  
              
 
              Mask texture change
I have two different objects made in blender. Walls and floor. I have made two different shaders with PBR graph and applied them you each object. Are there any techniques to mask or blend the shader change so that it is more seamless?
 
                 
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              Answer by illyTheKid · Jul 26, 2020 at 01:33 PM
I have texture blend in Blender but I can't find anything similar in Unity
 in Unity 
 
                 
                capture.jpg 
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                