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This question was closed Nov 20, 2014 at 05:03 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Muhwu · Nov 17, 2014 at 11:33 PM · animationloopfiles

Separate animation fbx - make the animation loop?

I have a model and an animation in a separate FBX. When I import them both as resources, I get animation in the other and model in the other. The animation the animation itself, an "avatar" and an empty Armature. When I drag the animation from this to the actual model that I have in my scene, the animation works once.

When I click on the animation in the Animation FBX, it doesn't have the loop set but none of the fields can be modified so I cannot set it to looping. I would rather change the property of the animation rather than hack some sort of reset for the animation myself.

Any ideas on how to do this? I'd imagine it's a semi-common problem with animations being in separate files.

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avatar image Cherno · Nov 18, 2014 at 01:10 AM 0
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Sounds like you could just set the animation clip's Wrap$$anonymous$$ode to loop or whatever you want just before playing it everytime.

avatar image Muhwu · Nov 18, 2014 at 01:48 AM 0
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How do I set the Wrap$$anonymous$$ode, the variables (including "Loop") are not changeable from the Unity UI and I definitely don't want to do it in code.

How do I duplicate them? It is a part of the imported FBX file, but I don't know how to copy or separate it from there.

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Answer by meat5000 · Nov 18, 2014 at 01:12 AM

Try duplicating the animations.

(Project View) In your original Import Prefab containing the animations, click the anim to highlight it then press Ctrl+D

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avatar image Muhwu · Nov 18, 2014 at 11:38 AM 0
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Thanks mate! I tried right clicking it, but the drop down did not give this option. Works like charm.

avatar image meat5000 ♦ · Nov 20, 2014 at 05:03 AM 0
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$$anonymous$$ost Welcome.

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