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Question by Clonkex · Nov 17, 2014 at 09:01 AM · javascriptfunctions

How to pass function as parameter to function?

I need to set up a custom input manager (which isn't truly custom, it just builds on the standard Input class) and to do so I need to be able to register callback functions (assuming I'm using that term correctly).

Using UnityScript, how can I pass a function as a parameter to another function?

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avatar image Kiwasi · Nov 19, 2014 at 01:02 AM 1
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http://unity3d.com/learn/tutorials/modules/intermediate/scripting/delegates

avatar image Clonkex · Nov 19, 2014 at 01:48 AM 0
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@Bored$$anonymous$$ormon Ah, wouldn't have looked there because I've never even heard of delegates before. Having now watched the video, it's a bit of a shame JS/US doesn't support multicasting of delegates, but I probably wouldn't have ever used it anyway so not a huge issue :P

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Answer by richyrich · Nov 17, 2014 at 11:28 AM

Hi. Hope the following is what you're after. I don't do js/us so had to learn a new language ;)

 #pragma strict
 
 function Update () {
   // Do testing
   DoTest(FunctionUsedAsParameter);
 }
 
 // Returns dumb test string
 function FunctionUsedAsParameter()
 {
   var message = "Test me for this test message!";
   return message;
 }
 
 // Test function
 function DoTest(funcAlias: Function)
 {
   // get test string
   var test = funcAlias();
   Debug.Log(test);
 }

Important note: The use of capital F in Function (funcAlias: Function) is essential to make this work

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avatar image Clonkex · Nov 18, 2014 at 06:55 AM 0
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Awesome, this looks perfect! I'll test it out after $$anonymous$$ and mark as answered if it works :)

avatar image richyrich · Nov 19, 2014 at 12:56 AM 1
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It should work fine; I used an empty project to test it on a cube before posting, but let me know if you have any problems

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