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How to apply 2 gameobjects together one with a rotation and the other without?
Hello,
To explain the question more to an example i have 2 gameobjects, one is a plane and the other is a circle. I have attached a rigidbody to the circle so it can roll down a slope. Now on the plane, i have an image saying for example purpose "Hello" but i do not want this to roll. I want to be able to have the plane remain locked on a rotation value but still be able to move with the circle.
I am thinking of trying this by attaching a rigid body to both objects and making them a prefab. On the plane rigid body i would lock all rotation values. If this does not work however, any thoughts on how to approach this?
Thank you Matthew Dennis
Answer by robertmathew · Apr 18, 2011 at 08:22 AM
Well, ive got that now, meaning that the plane object does not rotate, but i still need it to be attached to the other gameobject so it stays with it.
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