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Question by shay4545 · Oct 15, 2014 at 12:49 AM · androidlevel

How to change scenes when pressing sprite

I have a sprite of a button that shows up when you die and I want to make it so when you press it that it reloads the level. (Application.LoadLevel()) How do I get it to change the scene when I click on the button but nothing else.

NOTE: This is NOT using GUI.button or any GUI elements, it is simply a sprite/gameobject.

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Answer by JanusMirith · Oct 15, 2014 at 01:00 AM

You want this http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

You need a collider on the sprite so that unity knows it is there and it is intractable.

 using UnityEngine;
 using System.Collections;
 
 
 public class LoadOnTouchOrMouse: MonoBehaviour {
     void OnMouseDown() {
         Application.LoadLevel("SomeLevel");
     }
 
 }

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avatar image JanusMirith · Oct 15, 2014 at 01:03 AM 0
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This will work on android, if you want a more robust solution you can raycast touches yourself to emulate a mouse. That way you have a but more control in multi-touch scenarios.

avatar image shay4545 · Oct 15, 2014 at 01:11 AM 0
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Thanks! Cant believe I didn't think of that.. I was trying to use raycasting but I couldn't figure that out either, so this suits me fine!

avatar image JanusMirith · Oct 15, 2014 at 01:14 AM 0
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Just remember is you want to start moving around that sprite you will want to put a kinematic rigidbody on it, otherwise you are moving a static collider and that kills performance.

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