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[UMA2] Mesh problem when head of humanoid avatar was deleted
Hi,
I generated an humanoid avatar using UMA2. When I deleted "Head" of the avatar in hierarchy tap, head bone was deleted well.
But some mesh problem was happened on the edge of neck such as attached file (problem.png). When I checked it out using 3D viewer, the head bone was removed and only the mesh remains, which looks drooping on the floor.
How can I remove all part of head not only bone but also mesh?
(I use unity 2020.3.26f1 version, UMA2 2.12 version)
Thank you!
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