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Question by 0000s · Jun 30, 2012 at 01:29 PM · cameraphysicsrigidbodyfollowtracking

Camera follow - rotating rigidbody

The player controls a rigidbody box that is steered by physics (AddForce etc) and I want the camera to follow the player's movement. I used this code on the camera to get it to follow the player without rotating, but now it's stuck "inside" the player.

 using UnityEngine;
 
 public class FollowTransform : MonoBehaviour {
     // Assign in the editor the transform you want to follow;
     public Transform target;
 
     void LateUpdate()
     {
         transform.position = target.position;
     }
 }

I have no idea how to make it "float" above the player to get a good angle. Some help would be appreciated.

Also, pointers to what I could read up on to be able to solve things like these myself in the future would be good.

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Answer by Piflik · Jun 30, 2012 at 01:32 PM

Just add any Vector to the position:

 transform.position = target.position + Vector3(X_Offest, Y_Offest, Z_Offest);
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