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collider y radius freeze
the colliders in 2D can be moved or extended in the x and the y coordinates, but for some reason when i try to change their possition on the y coordinate, unity ignores it and the collider stays at 0 length in both directions, and thus no colliders aren't usable anymore. are there any settings which prevent this, or did i find a brand new bug? i'm using the unity hub 2.3.2, is this issue fixed in 2.4.2?
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