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Unity freezes when I play or run
Basically, if I press play in the editor to test the game (or build and run), Unity freezes (or I get a black screen when I play from the .exe) and maybe about 20 seconds to 1 minute later, it crashes. I don't have any canvas in my scene and I've checked for infinite loops. Please help, I've looked everywhere and I've found some similar problems but never the same as mine and the solutions never work.
My map is a tonne of cubes and the scale of them is quite large and a terrain with a couple of trees, not sure if it's just an issue with the rendering or something. I use Unity 4.6 on Windows 7.
at least you'll find the object causing the problem, hopefully
Answer by taxvi · Dec 08, 2014 at 02:44 PM
try disabling all of the objects in the scene and play with only one object enabled at a time... :/ hope it helps
It worked! thanks, it turned out to be an imported 3d model that I made, if possible, could you tell me why it stuffed up the game, it was a simple blocky zombie model like in unturned or $$anonymous$$ecraft except wit ha few more polys. Thanks!
no clue about that, could be many reasons, try exporting it from the 3D software with different settings. I use FBX. check the normals, animations, etc... before exporting
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