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Question by teaseme · Aug 11, 2012 at 02:12 PM · animationeffectmotion

Wing animation

I have a mosquito animated model. I need to blur wings' movement to simulate really fast waving. First I thought about applying motion blur, but it seems to affect the whole scene + it slows down the game (I'm deploying on iOS, using Unity Pro). So what are possible approaches to simulate fast wing waving ?

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Answer by Loius · Aug 14, 2012 at 07:01 AM

A common trick is to use animated textures which are already blurred. The wing polygons themselves don't move.

Works best if each wing is just a single polygon (actually probably won't work at all if you have 'thick' wings).

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