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Detect if input is from editor or Unity remote
Is it possible to detect if an input is from the editor of Unity remote?
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Answer by KJanos1396 · Feb 28, 2017 at 10:29 AM
I think he meant "from the Editor OR Unity Remote"... And I would also like to know this :(
I want to tilt my camera using the Gyroscope when I'm using Unity Remote, but use the mouse if I'm just in the Editor without Unity Remote Active.