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Question by
Griefer_Denis_57 · Apr 04, 2016 at 06:56 AM ·
c#lookatgooglelookrotationlookattarget
LookAt doesnt work with cardboard SDK or any camera movement
I have the cardboard SDK on my unity and i have 3 scripts on my main camera, the stereo controller, a script that makes you orbit an object and the simple
void Update () {
transform.LookAt(target);
}
but the camera lookat does not work. the camera orbits the object but doesnt look at it. The camera is at a fixed angle and doesnt lock on to the object
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