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Question by potu1304 · Jul 26, 2012 at 08:34 PM · c#collidertriggerobjects

Taking up objects by running over

Hello!

I have a 2D Top Down Shooter. I want that if my character walks over an item that he takes it up. For example he has 0 grenades then he walks over one and get one. Can somebody explain me how I can handle such a script in C#?

Greetings

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Answer by Piflik · Jul 26, 2012 at 08:37 PM

Attach a trigger/collider to the object you want to pick up, destroy it on collsin and increment a variable that represents the number of grenades the player carries.

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