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pivot point upon import has bad placement
Hi, sorry for the vague title I just can't think of anything better. Recently I've been using spriter to make super basic sprites. What I made was just boxes at certain parts of a character. I intended to use a linerenderer to draw a line in between each box (shown in left image below with default unity sprites). As you can see my spriter export (lower image on the right) will not draw in between each box since the pivot point is offset from the center of each box. my line renderer script is working which I've also shown by moving a spine part of my spriter character to the left. I've had this issue a lot and I'm not really sure how it can be fixed.
Also would like to note that adjusting the pivot point doesn't really help as it results in the image offsetting, I'm not aware of a simple fix for this can anyone help?