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Smooth meshes in Unity 3D
Heya!
So this question came into my mind couple of days ago. I tried to search for an answer but I found nothing so I decided to ask it here. We have smooth shading and Subdivision surface modifier in Blender 3D but what if I want a similar "smoothness" in Unity 3D? If I make a "low poly" mesh, for example a human head (well, low poly and "low poly"), and I want to make it shaded smooth in Unity, how would I do that?
Thanks in advance. :)
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