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Question by senad · Jul 14, 2017 at 09:07 AM · iospush notification

didRegisterForRemoteNotificationsWithDeviceToken never gets called!

I am trying to get Push Notifications to work in Unity3D on iOS for days now. I have double and tripple checked that the setup is correct: Provisioning Profile, Capabilities, everything is correct.

Deployment target is 9.1.

I have setup a test project with the exact same setup to test the PN with the device and it works everytime.

This is the only code I added to the test project (same as in the Unity-project):

 UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeAlert | UIUserNotificationTypeBadge | UIUserNotificationTypeSound) categories:nil];
 [application registerUserNotificationSettings:settings];
 [application registerForRemoteNotifications];

I am guessing, something in the project setup or initialization code from the Unity side must mess up the PN registration.

Does anybody have ideas where to look for suspects??

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