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FPS animation problem!
Before I start I just want to say that I am a complete noob when it comes to scripting, I literally started a week ago.... With the script below and slight tweaking of the options I have managed to get the animations to do the following: Show walk animation when holding W key quikly change to an idle animation when pressing nothing and an on the spot jump animation.
this is what I want to happen: When walking forwards I want to be able to jump, have the animation for jumping play, then while still holding the w key when the jump animation has stoped to change back to the walk animation.
the problem is that if I'm walking and jump, the jump animation plays but when I land all animations stop...
basically I want the animations to be smooth with each other.
this is the code Im using (javascript) is there anyway to fix this?
function Update(){
if(Input.GetKey("up")){
animation.CrossFade("walkanim2");
}
if(Input.GetKey("w")){
animation.CrossFade("walkanim2");
}
if(Input.GetKeyDown("space"))
{
animation.CrossFade("jump");
}
if(Input.GetKeyUp("up")){
animation.CrossFade("animstop");
}
if(Input.GetKeyUp("w"))
{
animation.CrossFade("animstop");
}
}
since I dont know whats happening with your project, stop using Animation and start using Animator. It will be easier for you to debug. If you need smooth animation[as you mentioned], you need to use Animator. If you are a startup, there is $$anonymous$$echAnim tutorial that will give you more broader view.
Answer by SaraCecilia · Nov 13, 2014 at 01:24 PM
Perhaps this thread could explain some things? http://stackoverflow.com/questions/18019174/playing-two-separate-animations-one-after-another-upon-completion
I checked it out but I failed to perceive how I could apply it to my script, anyways thanks for answering so quickly, if I choose to make a TPS that script may become very handy indeed! Ty :)