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NavMesh - fatal error during baking
Hi. My map is big terrain which consist of 4 smaller terrains (3000 x 3000 units each). On the map there are a lot of objects (trees, buildings, etc.). When I clicked "Bake" Unity crashed with message "fatal error". In details I saw there is a problem with memory. I laso tried to bake the navigation in batchmode to save some memory, but Unity still crashes.
I guess this problem is connected with Unity's architecture (x86) and memory limit for one process.
Is there any solution for this problem?
Regards, Stopero
Edit: Solved. Changing heightmap resolution from 4097 to 2049 (with graphic app) solved the problem.
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