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Best way to make bullets?
So I'm thinking of making a bullet hell and I was wondering what would be the best way to make bullets? Should I instantiate sprites or use particle systems or something else?
Thanks in advance
What exactly do you mean by the best way? Performance wise or looks? Performance wise you probably need to pool and reuse your obejcts
Answer by LatticeworkKnobkerry · Feb 01, 2015 at 01:27 PM
Particle systems are not going to be convenient for checking collisions, which is the purpose of a bullet, right? Best to prefab the bullet.
Answer by Chris333 · Feb 01, 2015 at 01:10 PM
Hi,
if you want to use visible bullets like these from mario you should use a pooling solution.
Take a look into the following tutorial.
http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/object-pooling