Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lawranca · Nov 13, 2014 at 01:16 AM · guitext

how do i change text size?

I need a better version of this code or simply for the text to change size, font, color easier etcenter code here

 var originalWidth = 1366.0;  // define here the original resolution
 var originalHeight = 768.0; // you used to create the GUI contents 
 private var scale: Vector3;

 function OnGUI(){`enter code here`
 scale.x = Screen.width/originalWidth; // calculate hor scale
 scale.y = Screen.height/originalHeight; // calculate vert scale
 scale.z = 1;
 var svMat = GUI.matrix; // save current matrix
 // substitute matrix - only scale is altered from standard
 GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);
 // draw your GUI controls here:
 GUI.contentColor = Color.yellow;
 GUI.Box(Rect(10,10,200,55), "Lawrence Mercieca's game test \n \n(PRE ALPHA TESTING PHASE)");
 GUI.Button(Rect(20, 680, 50, 30),bulletcount+" / "+magcount);
 if (rtext){
 GUI.Button(Rect(20, 720, 100, 30), "RELOADING");
 //...
 // restore matrix before returning
 GUI.matrix = svMat; // restore matrix
 }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Nov 13, 2014 at 12:19 AM 0
Share

So this scaling method doesn't properly affect your font sizes so they scale in concert with everything else? I would've told you it does - please confirm for me/us that it doesn't?

I don't recall - must font sizes be integers? Even if so, the methodology is the same, except you'll round to the nearest integer. You'll measure the discrepancy between the original size and the scaled size, and use that value to change the point size of the font.

So it'll be originalFontSize * scaleDiscrepancy

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

GUIText Help 1 Answer

Relate font size to screen size in GUISkin 2 Answers

Changing 3d text through script 1 Answer

Mario style gui! 1 Answer

how to put the GUI into a gameobject so that when clicked, The GUI pops up, and heres a sample multiple Choice question using GUI, i need the code for it. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges