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Question by IKilledKenny_2 · Nov 12, 2014 at 11:54 PM · cameracollision

Camera Rotation

Hello Unity3D.I have a question about camera movement.How can i make it that whenever my character hits another character the camera rotates to a 90 degrees on the y-axis so that it looks at my player attacking the opponent?Then when there hasn't been any collision detected in the past 3 seconds the camera rotates back to the original spot before the attack on the other player?If anyone knows how to do this?Can you please tell me how?

Heres what i got so far #pragma strict

  var sceneCam : GameObject;
  sceneCam = GameObject.Find("MainCam");
 
 var impact : AudioClip;
 
 function OnCollisionEnter (hit : Collision)
 {
     if(hit.gameObject.name == "Player"){
     sceneCam. transform.Rotate(0,90,0);
     
     
     
     
     
     
     
     }
 }
 
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Answer by KingMatthew · Nov 13, 2014 at 12:53 AM

I would use an animation for this problem. Make an animation for the camera and have it activate when you collide with the other character/enemy.

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avatar image IKilledKenny_2 · Nov 13, 2014 at 03:23 PM 0
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Dang i really don't like animating in unity3D.But if it will help then i guess i'll do it

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Answer by AngryBurritoCoder · Nov 13, 2014 at 03:49 PM

you can try use http://docs.unity3d.com/ScriptReference/Transform.RotateAround.html (RotateAround)

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