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Question by Reonarudo · Nov 12, 2014 at 11:14 PM · shaders3d model

Creating 3D Shapes with shaders

Is it possible to generate a 3d object with shaders? I've been struggling to grasp shaders capabilities.

If so, could you provide an example?

Thank you,

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avatar image MrSoad · Nov 12, 2014 at 11:15 PM 0
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As far as I know shaders only handle how 3D shapes are rendered. If you want to make a 3D model then use something like Blender(free), $$anonymous$$aya(pay), or 3DS $$anonymous$$ax(pay).

avatar image Reonarudo · Nov 13, 2014 at 11:13 AM 0
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Thank you,but the plan was to generate a model procedurally.

avatar image MrSoad · Nov 13, 2014 at 11:21 AM 0
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Then I would suggest maybe trying to do it via either C# or js(Unityscript), rather than the shader.

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Answer by tanoshimi · Nov 12, 2014 at 11:24 PM

If you're targeting DX11, you can use a geometry shader to create primitives: https://takinginitiative.wordpress.com/2011/01/12/directx10-tutorial-9-the-geometry-shader/

However, as a general rule, don't create new objects at the shader stage (certainly not if you intend to interact with them) - model them, or create them programmatically through code.

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avatar image Reonarudo · Nov 13, 2014 at 11:13 AM 0
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Thank you, I'm targeting OpenGL so I suppose its a no no.

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