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Question by drGsus · Jan 28, 2012 at 12:17 PM · audiosoundplayeffectssource

Best way to play audio sound effects

Hey guys,

I always wondered what the default way is to playback audio Sound Effects, because my current way seems kinda overly complicated.

Here is how I do it currently:

I have a GameObject, with an AUDIO.js script. I link every AUDIO source from the scene in there like that:

 var EnemyHitSound : AudioSource;
 static var enemyHit = false;

And I set up the Update function like that:

 function Update () {
     if (enemyHit){
         EnemyHitSound.Play();
         enemyHit = false;
     }
 }

So when I want to play the Audiofile from any script I just write: AUDIO.enemyHit = true;

This seems like such a hassle and completely counter intuitive. Is there a more straight forward way of being able to play any Audio Source in the scene, from any script?

I really appreciate your help.

Thanks

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avatar image Tasarran · Jan 28, 2012 at 03:36 PM 0
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Look at the Broadcast set of functions in the Reference guide

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Answer by devilkkw · Jan 28, 2012 at 01:33 PM

 var EnemyHitSound : AudioClip;
 static var enemyHit = false;
 
 And I set up the Update function like that:
 function Update () {
     if (enemyHit) audio.PlayOneShot(EnemyHitSound);
        
     }
 }

whi you don'y use "onCollisionEnter" function?is must fast.check the guide.

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