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Question by
Linkrain · Nov 12, 2014 at 07:55 AM ·
addforcecloneclonesindividual
Clones AddForce individual
Hello! I spawn enemie's balls from spawn scrip and I want to move every ball to different direction, but when I'm using rigidbody2D.AddForce for clones, the are moving the same direction whith every added force. It's not individual, but summarized. How to make AddForce different for every clone?
GameObject clone1 = (Instantiate(FireBull, gameObject.transform.position, camera.transform.rotation) as GameObject);
clone1.rigidbody2D.AddForce(new Vector2(3000,0),ForceMode2D.Impulse);
GameObject clone2 = (Instantiate(FireBull, gameObject.transform.position, camera.transform.rotation) as GameObject);
clone2.rigidbody2D.AddForce(new Vector2(-3000,0),ForceMode2D.Impulse);
GameObject clone3 = (Instantiate(FireBull, gameObject.transform.position, camera.transform.rotation) as GameObject);
clone3.rigidbody2D.AddForce(new Vector2(0,1000),ForceMode2D.Impulse);
Comment
The problem is not in this, If i try to add different force, they all have summarized force, not individual.
Answer by unimechanic · Nov 12, 2014 at 03:27 PM
How to make AddForce different for every clone?
Add a random force to the clones:
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