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Android - Touch input won't work, Invisible activity in front of Unity activity
Hi everyone
In further research of creating a Android Plugin myself with a manifest that already uses other plugins, I once again stumbled upon a problem. I don't have anymore errors, but it seems that touch inputs don't work anymore.
It's like there is an invisible layer on top of the unity layer, that prevents touches from being registered. This is how the activity looks like in the manifest for the moment:
<activity android:name="com.kristofvdh.ibeacon.BeaconScanActivity"
android:label="@string/app_name"
android:hardwareAccelerated="true"
android:theme="@android:style/Theme.Translucent.NoTitleBar"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
I tried several things: With the label, theme, etc...; Without them; With intent-filter, Without it;... If someone had the same problem and knows the solution, please provide the answer here. I'm struggling for a long time now, it's harder than I thought.
[Attached files can be found in this post: http://forum.unity3d.com/threads/android-touch-input-wont-work-invisible-activity-in-front-of-unity-activity.295380/]
I tried several things: With the label, theme, etc...; Without them; With intent-filter, Without it;... If someone had the same problem and knows the solution, please provide the answer here. I'm struggling for a long time now, it's harder than I thought.
Thanks in advance.
P.S.: Click here for previous thread.
EDIT: It seems that the activity is on top of the unity player and freezes it. When I start a coroutine with a message every second, it won't show up. Hope this info helps me and others to find the solution.
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