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Question by
Alex 10 · Dec 03, 2010 at 06:08 PM ·
collisionrigidbodycharactercontroller
Collision without rigidbody or character controller
Basically I would just like to know how to detect collisions with out having rigidbody or character controller attached to model.
thanks in advance, alex
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Answer by Eric5h5 · Dec 03, 2010 at 06:46 PM
You'd have to write your own collision detection system, which isn't trivial. That's why Unity includes physics, so you might as well use it.
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