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Runs fine in editor, crash on switch platform to iOS.
Hai,
I am a Beginner in Unity3d,i am doing a game,that game be switch platform to ios error getting ...plase reply about this...
2012-08-31 10:42:31.984 samplejumping[56294:707] -> registered mono modules 0xdbc53c -> applicationDidFinishLaunching() Mono path[0] = '/var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed' Renderer: PowerVR SGX 543 Vendor:
Imagination Technologies Version: OpenGL ES 2.0 IMGSGX543-63.24 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc Creating OpenGLES2.0 graphics device Initialize engine version: 3.5.2f2 Begin MonoManager ReloadAssembly Platform assembly: /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/UnityEngine.dll (this message is harmless) Loading /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Non platform assembly: /private/var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Boo.Lang.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/System.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Mono.Security.dll (this message is harmless) Platform assembly: /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /var/mobile/Applications/A00C9E9E-8B99-4159-B163-A4F55103F713/samplejumping.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.163 seconds -> applicationDidBecomeActive() -> force accelerometer registration Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 196. Operation took 31.310249 ms. Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 4111. Operation took 27.294500 ms. coins (Filename: /Applications/buildAgent/work/300357e52574df36/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
plase any body reply to dis error,,,,this will be occuring in ios ....
sorry for my poor english..........
There is no error in this extract of the console. What is your problem exaclty?
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