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Question by Padwolf · Nov 10, 2014 at 07:04 PM · error

Assets/Scripts/MovementScript.cs(19,66): error CS1525: Unexpected symbol `.', expecting `)', `,', `;', `[', or `='. But the symbol it's supposed to be

Here is the statement I am having a problem with:

     Vector3 absoluteRotation = new Vector3 (transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
                                                     transform.eulerAngles.y * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
                                                     360 * (Mathf.Sin ((rigidbody.rotation.eulerAngles.z)/57.2957795f)));

The problem is with the transform.eulerAngles.y

Here is my entire code, in case it helps:

     using UnityEngine;
     using System.Collections;
     
     public class MovementScript : MonoBehaviour {
         public float speed = 0, rotationSpeed, speedMultiplier, speedMultiplier2;
         float speedValue = 0;
         float speedX = 0, speedY = 0, speedZ = 0;
         public GUIText ws, ad;
     
         // Update is called once per frame
         void FixedUpdate () {
     
             float vertRotation = Input.GetAxis("Vertical");
             float sideRotation = Input.GetAxis ("Horizontal");
     
             Vector3 rotation = new Vector3 (vertRotation, sideRotation, 0);
             rigidbody.angularVelocity = rotation;
             Vector3 absoluteRotation = new Vector3 (transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
                                                     transform.eulerAngles.x * (Mathf.Cos ((rigidbody.rotation.eulerAngles.z)/57.2957795f))),
                                                     360 * (Mathf.Sin ((rigidbody.rotation.eulerAngles.z)/57.2957795f)));
             transform.eulerAngles = absoluteRotation;
     
             getPgValue ();
     
             ws.text = rigidbody.rotation.eulerAngles.y.ToString();
     
             speedY = (Mathf.Sin ((rigidbody.rotation.eulerAngles.x)/57.2957795f)) * speedMultiplier;
             float cosine = Mathf.Cos ((rigidbody.rotation.eulerAngles.x) / 57.2957795f);
             speedZ = (Mathf.Cos ((rigidbody.rotation.eulerAngles.y)/57.2957795f)) * cosine * speedMultiplier;
             speedX = (Mathf.Sin ((rigidbody.rotation.eulerAngles.y)/57.2957795f)) * cosine * speedMultiplier;
     
             ad.text = "x: " + speedX + "\ny:" + speedY + "\nz: " + speedZ;
     
             rigidbody.velocity = new Vector3 (speedX, -speedY, speedZ);
     
         }
     
         void getPgValue(){
             bool pageUp = Input.GetKeyDown (KeyCode.PageUp);
             bool pageDn = Input.GetKeyDown (KeyCode.PageDown);
             float nextRead = 0.0f;
             float waitTime = 0.4f;
             if (pageUp && Time.time >= nextRead) {
                 speedValue = speedValue + 1;
                 speed = (Mathf.Clamp(speedValue * speedMultiplier, 0, 8*speedMultiplier));
                 nextRead += waitTime;
             }else if (pageDn && Time.time >= nextRead) {
                 speedValue = speedValue - 1;
                 speed = (Mathf.Clamp(speedValue * speedMultiplier, 0, 8*speedMultiplier));
                 nextRead += waitTime;
             }
     
             Mathf.Clamp (speedValue, 0, 8 * speedMultiplier);
     
     
         }
     }


It's probably something obvious, but I can't seem to find it.

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avatar image bubzy · Nov 10, 2014 at 07:06 PM 0
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read the error, its a parsing problem.

here

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Answer by Baste · Nov 10, 2014 at 07:08 PM

You've got two too many right parentheses. If you open the file in Monodevelop or whatever other editor you're using, putting the cursor on a right parenthesis will show you the left one it matches with.

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avatar image Padwolf · Nov 10, 2014 at 07:25 PM 0
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I thought I checked that, but I guess I didn't. I knew it would be obvious. Thanks!

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