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Question by cthugan · Oct 14, 2011 at 12:31 PM · addforcelookat

Shooting in the LookAt direction

HI!

So at the moment i have a simple script which determines the direction of a bullet using AddForce:

 var bulletSpeed : float = 200.0;
 
 function Update () {
 
     rigidbody.AddForce(Vector3(bulletSpeed, 0, 0));
     
 }

I also use a simple LookAt script for my 'gun' to look at an object variable:

 var myTarget : Transform;
 
 function Update () {
 
 transform.LookAt(myTarget);
 
 }

All i want is for my bullet to travel in the same direction as the LookAt...is this possible?

Thanks, Tom :)

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avatar image cthugan · Oct 14, 2011 at 12:34 PM 0
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OR simply always shoot toward a specifyed object.

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Answer by Jay2x · Oct 14, 2011 at 02:23 PM

rigidbody.AddForce*(Vector3.forward bulletSpeed);

You have to put a reference about player's orientation.

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avatar image cthugan · Oct 14, 2011 at 03:15 PM 0
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Thank you, i'll start playing about with the script now :)

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