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Question by ina · Sep 26, 2014 at 01:54 AM · networkingmultiplayerphotonparse

Pubnub vs Parse vs Photon vs ? for multiplayer positioning

What's the current status of Pubnub vs Parse vs Photon vs ? for use for multiplayer position (and other text-based data) updates?

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avatar image Kiwasi · Sep 26, 2014 at 02:07 AM 0
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Current status? Not sure exactly what you are trying to ask.

If you are asking which one is better the question doesn't really belong on UA.

avatar image ina · Sep 26, 2014 at 03:00 AM 0
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better for a particular use case - such as tracking position complete with physics

avatar image Kiwasi · Sep 26, 2014 at 03:24 AM 0
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And what is your particular use case? Or am I missing something obvious here.

avatar image ina · Sep 26, 2014 at 04:36 AM 0
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updated - position complete with physics

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Answer by pubnub · Sep 26, 2014 at 03:22 AM

Multiplayer Positional Updates and Text-based Data for Chat User Communication

You want to update player positions via Turn-based or Realtime gameplay. You can easily do this with www.pubnub.com with Unity C# SDK and many other platforms. Either Turn-based or Realtime gameplay is purpose ready with PubNub.

  1. How it Works - How it Works on PubNub

  2. Unity C# SDK - GitHub Unity C# SDK

Unity 3D C# Multiplayer Gameplay


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avatar image ina · Sep 26, 2014 at 04:35 AM 0
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Do you know if PubNub's unity plugin / sdk is compatible with unity 4.6 or unity 5?

avatar image ina · Sep 26, 2014 at 04:36 AM 0
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also, do you have a competitors comparison for photon for example

avatar image ina · Sep 26, 2014 at 04:37 AM 0
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it seems pubnub just has text data send support and doesn't actually integrate into unity's physics engine?

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