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Nav mesh area is VERY small. How do I resize?
I have a problem with the nightmare shooter tutorial. I noticed that when I ran the game, none of the characters would move. I tried nearly everything to discover the problem until today when I checked the nav mesh agent settings. Looking closely I noticed that the nav mesh (highlighted in blue) was the only area that the zombunny could move.
How do I fix this problem? I want the nav mesh to cover the entire map. I have followed all the steps from part 1 to 3 in the tutorial. 
Have you checked all the Tabs?
The "old" Granberg system (which I think this comes from) was the same way. Started small. But had semi-obvious grid settings for the size of each cell and # of cells.
Ok so I discovered that I could change the area that the nav mesh was baked to by clicking the floor area and clicking the object tab in the Navigation window. I fiddled with some settings and the nav mesh area covered the entire floor. I'm going to see if I can get this working properly.
Answer by dons90 · Nov 11, 2014 at 05:10 PM
I fixed the problem and here's the solution.
In the tutorial on page 10 it gave this instruction: 
If this instruction is followed it will give you problems. You need to keep the Mesh Renderer Component enabled, Bake the Nav Mesh Layer FIRST and afterwards you can disable/remove the Mesh Renderer. This is how I fixed it and now everything is working fine mostly.
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