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Question by dons90 · Nov 09, 2014 at 05:57 PM · navmeshagentstucksmall

Nav mesh area is VERY small. How do I resize?

I have a problem with the nightmare shooter tutorial. I noticed that when I ran the game, none of the characters would move. I tried nearly everything to discover the problem until today when I checked the nav mesh agent settings. Looking closely I noticed that the nav mesh (highlighted in blue) was the only area that the zombunny could move.

How do I fix this problem? I want the nav mesh to cover the entire map. I have followed all the steps from part 1 to 3 in the tutorial. alt text

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avatar image Owen-Reynolds · Nov 09, 2014 at 06:08 PM 0
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Have you checked all the Tabs?

The "old" Granberg system (which I think this comes from) was the same way. Started small. But had semi-obvious grid settings for the size of each cell and # of cells.

avatar image dons90 · Nov 10, 2014 at 03:24 AM 0
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Ok so I discovered that I could change the area that the nav mesh was baked to by clicking the floor area and clicking the object tab in the Navigation window. I fiddled with some settings and the nav mesh area covered the entire floor. I'm going to see if I can get this working properly.

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Answer by dons90 · Nov 11, 2014 at 05:10 PM

I fixed the problem and here's the solution.

In the tutorial on page 10 it gave this instruction: alt text

If this instruction is followed it will give you problems. You need to keep the Mesh Renderer Component enabled, Bake the Nav Mesh Layer FIRST and afterwards you can disable/remove the Mesh Renderer. This is how I fixed it and now everything is working fine mostly.


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