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Unity Crashes when decompressing Stealth assets
New to unity and trying to load the tutorial files for Stealth. Downloads okay, click import, says "decompressing" and then crashes. Every time. I'm not having any trouble with loading or decompressing other files. Is there another way to go about importing? Or is there a fix for this? Using windows 7 64bit (don't have the error report). Thanks!
I had the same problem (also Win7 x64). Can't import s$$anonymous$$lth project or create new project based on it. Crashed on decompressing package. I eventually found out by checking the crash log that the download was corrupted. Was also happening with another project.
$$anonymous$$y copy has crashed so many times trying to import this that Unity Crash Reporter is on the Start menu 'most used' list. Hah.
Not an ideal first experience!
Answer by daemeh · Jun 16, 2013 at 06:42 PM
Had this happening to me too on Mac, here's how I got it working: the issue seems to be caused by a file inside the package called 'GraphicsSettings.asset' so when the import dialog appears, just deselect that file and everything should import just fine!
Removing GraphicsSettings.asset worked for me too. Is this file required? If so where else can I get it?.
did the job here as well. how did you figure out the problem was with that file?
Answer by PetterRiva · Jun 16, 2013 at 03:19 PM
It crashes for me too,
I downloaded this asset last week. No problems. I updated to the latest version today, dated June 13 and now it crashes at import. Re-launching Unity reimports the package but many files seem to be missing after import.
I bet this has to do with a bad upload or interrupted upload of the asset to the asset store.
Would be great if Unity could give a heads up.
cheers,
Yes please!
As a curious developer, I am picking up Unity (over the plethora of games engines) on the basis the tutorials and support seem good. A bit of a pity to fall at the first hurdle (importing a demo project) when everything else looks darn exciting! Would be nice for it 'just to work'.
Damaes solution seems to work with regard to importing the project assets though. Thanks!