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Question by Martinx09 · Nov 08, 2014 at 08:25 PM · coroutine

How to display a message, wait for keypress and again and again?

I tried doing this with a coroutine, and it waits for the keypress before showing the message, but once I press the key all the messages are showed at the time.

I want to make something like this:

 Debug.Log("Message 1");
 -Wait for key press-
 Debug.Log("Message 2");
 -Wait for key press-
 Debug.Log("Message 3");
 ...

So that first message is displayed at the beggining, then when I press a key message 2 is displayed but not message 3, and once I press a key again, then message 3 is displayed (and again for a lot of messages).

So as you can guess, it's to make a dialogue. Any help? :)

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Answer by 767_2 · Nov 08, 2014 at 08:43 PM

you can count number of times that the has been pressed

 int number=0;
 if (Input.GetKeyDown("space")){
             number++;
           if(number==1)
            Debug.Log("Message 1");
           else if(number==2)
              Debug.Log("Message 1");    
           else if(number==3)
                Debug.Log("Message 1");
 }

        
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