Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by valestrom · Jun 17, 2014 at 02:32 PM · raycastcolliderinputmobilefunction

Raycast from touch, return if hit a specific object.

I've been working at this code for a little bit now, I need to get it so that when the user taps the screen it sends a ray from his touch position, if this ray hits "greenbox" then it continues beyond the "if" statement. Here's what I have so far, the problem is under the "tapgreen" function

 #pragma strict
 var bestscore;
 var score : float;
 var levelchose : int;
 var levelmultiplier : int;
 var timerscript : Timer;
 var greenbox : GameObject;
 var greenboxcollide : Collider;
 var scorecounter : Transform;
 
 timerscript = gameObject.GetComponent("Timer");
 
 function Start () {
 Startgame();
 levelmultiplier = 1;
 
 
 }
 
 
 function Update () {
 
 // Do a ready, set, go function
 
 }
 
 function Startgame () {
 levelchose = Random.Range(1, 1);
 if (levelchose == 1)
 
 {
 Tapgreen();
 }
 
 Debug.Log("Didn't flip");
 
 
 }
 
 function Challengecomplete () {
 timerscript.Timerstop();
 
 score = score + timerscript.finaltime*levelmultiplier;
 levelmultiplier = levelmultiplier+1;
 Instantiate (scorecounter, Vector2(0.0, 0.0), Quaternion.identity);
 
 
 
 
 
 }
 function OnGUI()
 {
 GUI.Box(new Rect(100, 10, 50, 20), "" + score.ToString("0"));
 }
 
 function Tapgreen () {
 
 
 // Player must tap the green square.
 Debug.Log("Ready");
 yield WaitForSeconds (2);
 Debug.Log("Set");
 yield WaitForSeconds (2);
 Debug.Log("GO!");
 timerscript.Timerstart();
 Instantiate (greenbox, Vector2(Random.Range(-2.68, 2.68), Random.Range(-4.5, 4.5)), Quaternion.identity);
 
 
 for (var touch : Touch in Input.touches) {
 if (touch.phase == TouchPhase.Began) {
 // Construct a raycast from the coordinates of the touch
 var ray = Camera.main.ScreenPointToRay (touch.position);
 var hit : RaycastHit;
 if (Physics.Raycast(ray, hit)) {
 
 if (hit.collider == greenbox.collider)
 {
 // If ray collides
 Destroy (greenbox);
 Challengecomplete();
 }
 
 
         }
     }
 }
 
 
 }
 function Slider () {
 //Player must slide slider all the way to the right
 }
 
 
 
 function Gameover () {
 Debug.Log("Gameover function called");
 score = score + timerscript.timer*levelmultiplier;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Character keeps snapping between two finger positions [Mobile, Android, Raycast] 0 Answers

Shooting works with PC Keyboard, but not Mobile Touch Controls?! 1 Answer

how to move an object in 4 directions by tilting device when not parallel to the ground 0 Answers

How can i call the 'col' object from the Update function? 1 Answer

Internal collisions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges