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Question by splash5 · Nov 08, 2014 at 03:38 PM · uicanvas4.6

How to get screen position of a RectTransform when canvas render mode set to "Screen Space - Overlay"

I can get a camera and do thing like camera.WorldToScreenPoint to get screen position of a RectTransform when setting Canvas' render mode to "Screen Space - Camera" or "World Space". But when I set render mode to "Screen Space - Overlay", there is no camera rendering this canvas, how can I get screen position of a RectTransform?

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Answer by splash5 · Nov 22, 2014 at 05:58 AM

I finally found that just use RectTransformUtility.WorldToScreenPoint and pass Camera as null... Or just use that world position if you are using Screen Space - Overlay mode.

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avatar image Rodolfo-Rubens · Apr 30, 2017 at 01:06 AM 1
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Ah, amazing man! Thanks! I just needed to feed the "camera" parameter with the camera in the canvas' Render Camera (which you can access through Canvas.worldCamera)

avatar image mowax74 · May 23, 2017 at 06:55 PM 1
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great! Thank you! "null" works like expected in overlay mode.

avatar image Johannski · May 30, 2017 at 08:58 AM 2
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Just as an addition, this is how the decompiled version of the script looks like:

 public static Vector2 WorldToScreenPoint(Camera cam, Vector3 worldPoint)
     {
       if ((Object) cam == (Object) null)
         return new Vector2(worldPoint.x, worldPoint.y);
       return (Vector2) cam.WorldToScreenPoint(worldPoint);
     }

They removed the function from the documentation.

avatar image Egil-Sandfeld · May 16, 2018 at 03:58 PM 1
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Awesome! I was able to make it work using a RectTransform:

centerOfUIElementAsScreenSpace = RectTransformUtility.WorldToScreenPoint(null, theRectTransform.transform.position);

avatar image sj631 · Mar 25, 2021 at 07:30 PM 0
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Thanks a ton

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