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Disable SCRIPT HELP!!!!
hello i not sure on this i am telling my script to turn of when a new object re-spawns. here is my code:
var spawn : Transform;
//drag your spawn point to here in the inspector - probably make it an empty gameobject so you can move it about on the diving board
//This is the player that it will destroy
var MainPlayer: GameObject;
function Update()
{
if(Input.GetKey(KeyCode.N)){
transform.position = spawn.position;
Destroy (MainPlayer);
GetComponent(NewMoveScript).enabled = false;
// if i press the N key the new player will respon on the current players position and then // the first player will get destroyed and then the script will disable it self
}
can anyone help please thank you :) }
Answer by Atnas1010 · Nov 02, 2010 at 04:07 AM
I hope I have understood your question correctly. I have made some modifications to your script.
//drag your spawn point to here in the inspector - probably make it an empty gameobject so you can move it about on the diving board var spawn : Transform; //This is the player that it will destroy var MainPlayer: GameObject; //This is the prefab of the new player var NewPlayerPrefab : Transform;
function Update() { if(Input.GetKey(KeyCode.N)) { Destroy (MainPlayer); Instantiate(NewPlayerPrefab,spawn.position,spawn.rotation); this.enabled = false;
} }
Is this what you were looking for?
Hey thank you but that is doing the same ting as my first script the player re-spawns and the first player destroys it self but the "New$$anonymous$$oveScript" on the player does not disable it self it stays on
It does disable itself. If you look at the little checkmark on the script in the Inspector, you can see it gets removed after spawning the new player. If you meant that it should be removed, you should use Destroy(this);
Sorry dude had the script attached to the wrong player loll thank you so much :)
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