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Question by Lordinarius · Nov 07, 2014 at 09:45 PM · gui4.6

4.6 Gui anchoring a ui element to a Game Object

I need anchor a ui element to a gameobject like bellow. There was a feature like this on NGUI.

http://i.hizliresim.com/AYl95L.jpg

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Answer by Lordinarius · Nov 08, 2014 at 10:07 AM

I made a workaround here is the code.

  public static Vector3 GetScreenPosition(Transform transform,Canvas canvas,Camera cam)
      {
          Vector3 pos;
          float width = canvas.GetComponent<RectTransform>().sizeDelta.x;
          float height = canvas.GetComponent<RectTransform>().sizeDelta.y;
          float x = Camera.main.WorldToScreenPoint(transform.position).x / Screen.width;
          float y = Camera.main.WorldToScreenPoint(transform.position).y / Screen.height;
          pos = new Vector3(width * x - width / 2, y * height - height / 2);    
          return pos;    
      }
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Answer by Kiwasi · Nov 07, 2014 at 11:59 PM

Use a world space canvas that is a child of the GameObject.

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avatar image Lordinarius · Nov 08, 2014 at 12:38 AM 1
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But i will tween this Text to score label. When player gets score/coin it will be shown above of player then it will tween to score label.

This is how NGUI is working http://www.youtube.com/watch?v=lwAT8IO8v0I&list=UUQGZdUwzE8gmvgjomZSNFJg#t=449

avatar image Kiwasi · Nov 08, 2014 at 12:47 AM 0
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If you want to do it the way NGUI does then I suggest you use NGUI.

Unity UI system currently does not have this functionality. The way you attach a UI element to a GameObject is by parenting. You could also create a script of your own to duplicate this functionality.

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