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Question by Mish · Aug 07, 2012 at 04:07 PM · editorliststringlocalization

Update List<> in editor

I have a text file with several lines of text. I want to add each line of text to a List which is visible in the Unity editor. Is it possible to make an editor script which is capable of loading in these strings, so that they are visible even though the game is not running? I am making a subtitle system and want those string to serve a a keyword reference.

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