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Use old Oculus handling with Unity5
Hi,
I was wondering if there is any way to use the old way to handle the Oculus ( I mean stereoscopic, extended display way, if I'm not mistaken ) with the latest Unity.
I'm building a school project on a laptop unable to use the latest Oculus run time ( Optimus ... ) See this post
Long story short, how to make a Unity5 app we can use with a 0.5.0 running Oculus ?
Thanks in advance
I think you may need to use the Unity 5.0.0 version, as 5.3 added VR Intergration which only works for 0.8.0 Oculus Rift.
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