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Question by khellstr · May 24, 2012 at 12:01 PM · materialtint

Can't change particle material Tint Color with js

I have been trying to get this work, it might be some minor stupid mistake, but I losing my nerves. I want to change tint color of particle material and here is what I have been trying:

 function Update () {
     var alpha : float; 
     var lightOn : Color = Color.white;
     var lightOff : Color = Color.black;
     var duration : float = 1.0;
     var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
     var color : Color = Color.Lerp (lightOn, lightOff, lerp);
     //
     //         
     GetComponent(ParticleRenderer).material.SetColor("_TintColor", color);
     //This gives error: NullReferenceException: Object reference not set to an instance of an object
 }

I have material assigned to mesh, not particle, could it be a problem? If so, how to solve it. I'm doing pinball table and trying to make flashing lights with simple planes just over table and use addive material to give lightning effect.

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Answer by khellstr · May 24, 2012 at 06:57 PM

Now it works:

     renderer.material.SetColor("_TintColor", color);

Don't know what I was thinking, but doing something else for a while surely helped.

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avatar image insominx · Aug 31, 2013 at 06:49 PM 0
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Just tried this and like you show, it works if you call it from the built in renderer's material and not from the particle renderer's material.

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