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This question was closed Aug 11, 2014 at 10:21 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by RandomUser123 · Aug 11, 2014 at 09:33 PM · guitext

Problem with multiple scripts

I have two scripts, one which control my guiText on screen and another which handles the bull of the firing mechanics.

What i would like is to increase my score every time i destroy an enemy but as of now it happens every time i fire. Anyone able to help me out?

Here is some of my cannon script:

 if (Input.GetButtonDown("Fire1")) 
         {
             Rigidbody clone;
             clone = Instantiate(projectile, transform.position + offset, transform.rotation) as Rigidbody;
             clone.velocity = transform.TransformDirection(Vector3.forward * force);
             
             if(clone.gameObject.tag == "bullet")
             {
                 Destroy(clone.gameObject, destroyTime);
                 //I want to add score here
                 accelShotHS.score += 1;
             }
         }

Here is the GUIText script:

  public class accelShotHS : MonoBehaviour 
  {
     public static int score;
     public GUIText text;
     // Use this for initialization
     void Start () 
     {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
         guiText.text = "Score: " + score;
     }
 }
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Answer by KMKxJOEY1 · Aug 11, 2014 at 09:54 PM

move this:

 //I want to add score here
 accelShotHS.score += 1;

to an event where the bullet collides with the enemy. You have it set to do that every time a bullet times out

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avatar image RandomUser123 · Aug 11, 2014 at 10:09 PM 0
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Argh i had it where I thought I was destroying the enemy, ins$$anonymous$$d of where i actually destroyed him. I feel quite stupid now :/ Thanks for the help

avatar image KMKxJOEY1 · Aug 11, 2014 at 10:21 PM 0
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No problem buddy, happy coding!

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Answer by GLADUS · Aug 11, 2014 at 10:03 PM

Im not a very good programer, and im just a beginner, but you could add a collider to the enemy and use ontriggerenter to destroy and add a point.

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