- Home /
s-pen GUIUtility.BeginGUI performance problems
When using the s-pen on the galaxy note I am seeing a huge performance hit, this is not present when touching the device withotu the pen.
When I profile the game the main cause of the drop seems to be from GUIUtility.BeginGUI which spikes to ~38ms when the pen is touching the screen, when i touch the screen with my finger the same area shows as ~1.6ms
The galaxy note is a taget device for this game so i need a workaround for this. The game built around unity 3's GUI system.
This problem was not noticed until after the device was upgraded to icecreamsandwitch
Your answer
Follow this Question
Related Questions
Image.Type.Filled and Image.fillAmount performance on Android 1 Answer
Is the new GUI faster than the old one? 1 Answer
How to maintain the speed of the game on different android devices... 2 Answers
Android framerate increases a little when I put my finger on the screen. What? 0 Answers
Can EditorWindows dynamically display interfaces of other Editor Windows ? 1 Answer