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Question by
isaacnorman · Dec 11, 2017 at 11:11 AM ·
camerauicanvas
Correct setup for UI Camera? Allow MSAA causing Tiled GPU perf. warning
I've just added a second camera to my scene and a canvas set to screen space - camera for an overlay.
I now get the following warning:
Tiled GPU perf. warning: RenderTexture color surface (1084x464) was not cleared/discarded, doing Camera.Render/Camera.ImageEffects
Through trial and error I seem to be able to prevent the flag be de-selecting the default enabled 'allow MSAA' option on the camera.
Can anyone explain why this is happening? What's the recommended setup for a UI Camera?
Here are my camera settings:
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