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How to make a linear speed meter?
I am working on an indie game and me and my team are in pre production. I am starting to put together a test build for testing the game mechanics. I have a question regarding GUI: How to make a linear speed meter.
The image below is the gradient showing the speed meter texture.
http://img824.imageshack.us/i/speedgradient.png/
The next image is the backdrop underneath the speed meter.
http://img821.imageshack.us/i/speedgradientbackground.png/
So I want the gradient texture to move according to the player's speed and have the backdrop texture underneath it.
Answer by qJake · Jun 12, 2010 at 10:23 AM
See my excellent question here:
http://answers.unity3d.com/questions/7449/creating-a-circular-progressbar-timer
whose concepts can be directly applied to your problem, though in a non-circular fashion. Simply create an alpha texture gradient similar to the one in that post, though make it in the shape of your "speed meter", and not in a ring.
Your answer
![](https://koobas.hobune.stream/wayback/20220613061944im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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